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Emil Kowalski

@emilkowalski

I reached a point where basically of my animations/interactions work is done without touching the code.

The workflow looks roughly like this:
- Start with /prototype to see a few different variants, tell it to use /animate for the right easing and timing.
- Pick the variant you like and iterate on it. This is just asking the agent to correct/change some details.
- Run a /prep-for-prod skill on it. This contains perf, a11y, and mobile checks.

Since almost every “taste” decision related to animation has a logical reason, this can get you pretty far even when you don’t know much about motion.
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